Kurzweil SPS4-8 Fiche technique Page 85

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Global Mode
The Global Parameters
9-3
The Global Parameters
The following are the global parameters of the SPS4. The settings of these parameters are in
effect regardless of what Program or Setup you have currently selected.
Tuning
The Tuning parameter allows you to fine-tune the unit in cents—one cent is one hundredth
of a semitone (100 cents comprise a semitone). You can select any tuning from -100 cents to
100 cents. By default this parameter is set to 0. Pressing both Value buttons simultaneously
will set this parameter to 0.
Velocity Map (VMap)
The Velocity Map (VMap) parameter determines the way the SPS4 generates MIDI velocity
information. Different maps generate different MIDI velocity values for the same physical
key strike velocity (note that this setting is applied to notes on top of any velocity settings
made per Setup, per Zone). The default map (Linear) provides the widest range of velocity
expression, but you may want to choose different map if the default does not suit your
playing style You can select from any of the following settings:
Linear The MIDI output velocity is directly proportional
to the strike velocity. The highest possible MIDI
velocity will be output from the fastest velocity that
the physical keys can detect, and the lowest possible
MIDI velocity will be output from the slowest
velocity that the physical keys can detect. All other
MIDI and strike velocities are evenly spaced between
these two extremes in the Linear map, allowing for
an even distribution of strike and MIDI velocities.
Light 1
Light 2
Light 3
The MIDI output velocity is higher than with the
Linear Velocity Map. From Light 1 to Light 3, it
is easier to produce high MIDI velocity values for
the same key strike velocity (with Light 3 being the
easiest). These maps are best suited for ensemble
playing.
Hard 1
Hard 2
Hard 3
The MIDI output velocity is lower than with the
Linear Velocity Map. From Hard 1 to Hard 3, it
is harder to produce high MIDI velocity values for
the same key strike velocity (with Hard 3 being the
hardest).
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